Marcus Kennedy
Environment Artist
www.Marcuskennedy.blogspot.com
Education:
Full
Sail University Winter Park, FL August
2011
Bachelor
of Science Degree in Computer Animation
Productions Pipeline Skills:
·
Environment Modeling
·
Hard Surface Modeling
·
Texture – Hard Surface and Character
·
Lighting & Rendering
·
Traditional Art – Drawing
Additional Skills:
·
2D & 3D Animation
·
Organic Modeling
·
Basic Compositing - Tracking
Tools:
·
Maya
·
Photoshop
·
Mudbox
·
ZBrush, Crazy Bump, XNormal
·
Nuke
·
FinalCut
·
Syntheyes
·
Basic XSI for Modeling and Texture
·
Basic UDK
·
Basic Illustrator
Academic Experience:
Team
Banjo Short:
Environment
Artist
Describe
- Model and Texture for a small short in a team of Five.
Distillery/
Photo Environment Recreate
Environment
Artist
Describe
- Model, Texture, Light, Camera Setup, Render
Course Director
Awards: Art 1, Art
2, 3D Fundamentals, Model Creation
Industry Experience:
Full
Sail Internship under Frank Cordero November 2011 - Current
General
Artist
Describe-
Model and UV Environments, Texture props and characters, Graphic Design,
Concept Art, Tutorial Creation
ESPN
Winter X Games 2012
Prop
Modeler
Describe-
Model and Texture Props for various shots, retopologize and cleanup models for
rigging
Non- Industry Experience:
Teavana Orlando,
Fl January 2012/Current
Team
Lead/ Sales, Inventory
Describe-
Selling merchandise, Motivating crew, Stocking, Inventory, Opening/Closing store.
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